The First Berserker: Khazan - Uma visão geral
The First Berserker: Khazan - Uma visão geral
Blog Article
Embora desafiador de modo a jogadores hardcore, os dois níveis por dificuldade e a variedade por mecânicas de combate e habilidades tornam o jogo atingível de modo a jogadores por todos ESTES níveis.
Moderno soulslike, Khazan reúne elementos de que deram certo na Classe e faz seu próprio suco — e 1 suco amplamente Porreiro de modo a se repetir
A gameplay parece muito a de Nioh, ao ponto de quase parecer um sucessor espiritual do jogo. Khazan possui entrada a 3 tipos de armas: lança, espada Bastante e empunhadura dupla utilizando espada e machado, utilizando cada uma dessas armas tendo tua própria árvore por habilidades onde este jogador consegue montar builds completamente multiplos de modo a este exatamente Género de arma.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
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It means that The First Berserker: Khazan though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Acompanhe a jornada de Khazan em Parecer por vingança e aprenda saiba como ele se torna o primeiro berserker no Universo DNF.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right